Boundless game uodatw 206
All of us players are people, from the krakens to Free-to-play players. Players are people, people that should not be punished for having lives outside of a game we try to enjoy. And you will find yourselves with a dead game crashing all around you.ģrd failure - you are increasingly exacerbating failure #2 by continuing these month long events and calculating these character release events with zero margin for error to even unlock the new character, and gating completion of these events behind spending real money. We, the endgame players will run out of players to recruit as veteran players retire from this game. Until you start caring about new players and genuinely develop some catch-up mechanics for new players.
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It seems like the writing is on the wall. As a player in a semi-competitive endgame alliance. The endgame players make up the bulk of the community that contributed to that 300 million dollar profit you boasted about, about a year ago. Your actions prove this by your own developers being quoted in Game Informer telling new players to farm defenders and Avengers because they're "easily farmable". But you do not care about retaining new players. Because this terrible state of farmability leads into failure number two.Ģnd failure - you know players come and go. If you do not remedy that months long error. And many of those characters are either useless now, or will be useless by the time they ever become farmable, that is assuming they ever do become farmable at all. So much so, that characters are up to 2 years since they released and still are not farmable. Primarily because I have weathered the ALL of the aftermath of your blunders through incompetence, and the blunders caused by your ever growing greed, prioritizing money over doing right by your loyal and/or addicted community that supports you.ġst and foremost, you are numbering the days this game has left by failing to keep up with the rate at which you are releasing characters. So I feel qualified and justified in any and all criticisms about to be leveled at you here. My player's resume in this game is extensive. I have been through every stage of this game from the beginning and experienced and endured through all of the fun times and the scandalous ways you've dropped the ball. And have completed my dailies dutifully for 1620 days straight, at the time of this writing. Nokocchi is an anagram of つちのこ Tsuchinoko, a fabled snake-like creature.My name is Judge Azrael. This may be a visual pun inspired by the name "bachi hebi" (literally "bee snake"), which the Tsuchinoko is also known by.ĭunsparce may be a combination of dun (grayish yellow or gloomy) and sparse (referring to its rarity). In addition, Dunsparce shares some traits with bumblebees, including their stripes, tiny wings, stinger-like tail, and the fact that they burrow into the ground.
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Moreover, the fact that Dunsparce, a snake-like creature, has wings also brings to mind the motif of the Feathered Serpent, a prominent deity or supernatural being in many Mesoamerican religions. The Tsuchinoko curls its body to leap through the air. Unlike real snakes, which slither from side to side, a Tsuchinoko wiggles ahead in a straight line.
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The noises it makes resemble squeaks, chirps and snores. Its body is thicker than its head and tail. Tsuchinoko are 30 cm to 80 cm long, with a large head and poisonous fangs. Similar to Bigfoot or the Chupacabra, sightings and reports appear in Japanese media however, hard evidence is always lacking. Dunsparce was designed by Hironobu Yoshida.ĭunsparce is based on the mythical Tsuchinoko, a serpentine cryptid of Japan.It is also shown as much smaller than its listed height in Pokémon Mystery Dungeon: Gates to Infinity, being even smaller than Pikachu.In the anime, Dunsparce is usually shown to be much shorter than 4'11", which is its listed height (or in this case, length) in the games.